It's been quite a while since we last strapped on the flight goggles here at Leaflocker HQ, but after I was reminded that the world was in mortal peril and only I could save it from an alien occupation, I sprung into action. What follows is an AAR of my most recent turn in the our Blogger Succession Game of XCOM 2, you can find my previous entries in the series here and here, and the explanation of the whole concept and a handy summary over at Naithin's blog here.
On jumping into the game it was immediately obvious that I'm a little rusty at this whole planet-defending thing, but after a little bit of manic clicking around the Avenger I was able to successfully upgrade our GREMLIN drone capabilities and set to work on a little bit of interior design work. I refrained from building the Shadow Chamber that is our current major objective in favour of excavating a more favourable location for it, and instead began construction on a Workshop to increase the effectiveness of our engineering corps.
On returning to the Geoscape I was alerted to a little gang warfare, and was able to sweet-talk my way into successfully redirecting the gangs hostility toward their local alien occupiers, which in turn opened up an opportunity for me to complete a little Guerrilla Op of my own while ADVENT was distracted dealing with the mobsters. A slightly understrength team weakened by a number of recent casualties dropped into the Eastern U.S. for Operation Bone Father, designed to interfere with ADVENT's research into advanced armour technology.
After dropping onto the roof of a building across an elevated highway from the location of the Macguffin we'd been deployed to protect, the mission went south almost immediately when our troops were detected by a pod of unusually vigilant aliens, causing weapons to go hot a little earlier than initially planned. We stumbled onto a second, larger pod at the beginning of our second movement turn, but the ADVENT units thankfully hunkered down under flammable cover a little too close together, allowing the team to make good use of the multitude of grenades that we'd brought along for the mission.
My lack of recent experience of command reared its ugly head, resulting in a couple of unfortunate mis-clicks and ill-advised tactical decisions that thankfully didn't end up biting me all that badly. Some very avoidable but thankfully non-terminal damage was dealt to Ranger Corporal Svetlana Sidarova, first when she was shot at by a Muton at long range, secondly when a poor order of operations saw her step into an ADVENT Trooper's Overwatch, and finally when I foolishly sent her into melee combat against the aforementioned Muton, who was not impressed and showed it with the brutality that we've come to expect from the mainline stormtroopers of the alien forces.
The team's advanced weaponry and elite training won out, though, allowing them to finish off the pod and advance towards the objective, but not before the aliens attempted to flank us by sending in a dropship of reinforcements behind our lines. Thankfully the timing worked out well enough to allow Magi, Volcano (the mission MVP) and Bookahnerk to prepare to face them, while Geoff Mason (who I personally think of as Unwiseowl Jr), Black Widow and the newly-revived Svetlana moved to secure the objective and pincer the final ADVENT pod.With that, I pass the torch onto our glorious leader, Naithin, who I fondly hope has more of an idea of what we're trying to do at the moment than I do. The save file can be found here.
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