Tuesday, 25 August 2020

Blaugust Promptapalooza: Posting when there's nothing to post about

This year's Blaugust is taking the form of a more relaxed drop-in style with a daily prompt, after the main annual blogging festival was brought forward to April. I haven't really been engaging in the whole thing, but today's the day that my name came out of the hat, so I guess I'd better give it the good old college try. Luckily, my prompt isn't something I feel like I'm going to struggle to talk about:

With the pandemic, we are going through an unprecedented time. In what ways has this shared global event impacted your content creation?

A quick glance over at the sidebar makes the short answer to this one painfully obvious. With a whole nine posts with April, including four Civ VI session reports, it's pretty clear that the whole pandemic situation hasn't exactly done wonders for my creative output here at the Leaflocker. But I have quiet months at the Leaflocker all the time, nine posts in months without blogging festivals isn't that far off the usual.

When I zoom out a little and start to look at other creative engagement, though, things become a little clearer. It's one thing to not actually be putting to many words to paper, but to even get to that stage, one needs to be engaging with new and interesting ideas. For me, creative input is the thing that drives creative output, and at the moment I'm just struggling to engage with anything much.

The seemingly eternal librarystack of doom
Take reading, for example. I borrowed five diverse and interesting books from my local library back in March. I have successfully read one and and half-way through another two. Let's call it two books in five months, for someone who reads a book in a day or two when in the right mood, that's a clear indication that something isn't quite right. Somehow, scrolling the old social media feeds has become a significant proportion of my reading, and that just ain't right either! Is it really a surprise that there's not a lot of inspiration for writing happening?

Or gaming. The blog is often full of thoughts I've had about new experiences, but for the last few months I've been on a steady diet of old reliables, spending all of my ludicrous amounts of gaming time on CounterStrike and Mahjong and reinstalling and murdering my way through Hitman again. I feel like I'm getting a lot better at all of these things as I play about with some of the nuances, but incremental improvements in better crosshair placement don't make for good fodder for blog posts, and it hasn't translated into making any progress in my long-planned Battle for Wesnoth campaigns, either.

I think something is very wrong at 24-across

Or crosswords. I've been enjoying doing crosswords each and every day since the beginning of the lockdown, really getting in the swing of them and noticing my solving times considerably improve (in no small part due to having the help of smarter and better-informed friends, but still), but this feels like a little bit of a rut, too, and it certainly isn't driving crossword creation, which has been completely stagnant despite the hours spent staring at blank pages.

Thankfully, I'm only employed for a casual ten hours a week at the moment, as with work just as with everything else, actually engaging on a deep enough level to make meaningful progress has been a real challenge. If I was still trying to do a full-time job I'm pretty sure I'd have had a meltdown by now.

So there you have it, this global event isn't doing a whole lot for me and I can't say I really know what to do to get out of this funk just at the moment. But for now there's a gap in the rain so I'm going to go for a walk and see if I can't find some inspiration somewhere out there.

On deck for tomorrow's prompt is Telwyn over at GamingSF, do drop on by and find out what some of those whose creativity has been less adversely affected by this whole thing have been up to.


Sunday, 16 August 2020

Long Live the Queen! Turns 291-300

There hasn't been much going on here at the Leaflocker of late, with a general dearth of creativity and lack of the ability to focus hitting pretty hard in recent months. This is the first August that we hasn't seen a bump in output around here for years, but despite three or four partial drafts and a clean new blogger interface update, I just haven't been able to get into it. Despite the good work being done by Belghast and the gang with the Promptpalooza alternative Blaugust event, here on the Leaflocker, it's just been.... crickets (and not the good kind!)

But then, on the Blaugust discord channel, I was summoned by.... Krikket.
The Thin Red Line
It's just a couple of days short of two months ago that I last checked in on the Kingdom of England (yes, we may have developed Flight but we're still holding on to the Monarchy) in the communal game of Civ VI that I've been taking part of since April, and during my period of inattention we've gone to war, liberated three cities from the Sumerians, and brokered peace all over again. The world is now back in a state of alert watchfulness, and I missed the whole thing!
Time for a call for prayer
If Krikket's trademark move is messing around in boats or boat-adjacent activities, mine is certainly spending all of my fellow leader's hand earned currency on knick-knacks, so I quickly blew our country's accumulated stockpile of Faith points on a small army of Buddhist Prophets and Missionaries to combat Brazil's wave of incoming Catholic zealots, as well as on rushing the employment of a Great General, Sir John Monash, who provides a small rank increase to a unit but more importantly provided an additional envoy in Preslav, returning the city state to the protection of the Empire.
We've got this Diplomacy thing in the pouch
While we're on the topic of City States, I also devoted a few spare envoys we had lying around to gaining control of Stockholm, giving us some sweet scientific bonuses. If there's one big difference that I notice between this difficulty an the higher ones, it's gotta be just how easy it is to dominate the game diplomatically, allowing for a kind of blanket approach that just isn't feasible on 'hard mode'. I can more or less hold my old at Civ VI these days at anything less than the top couple of difficulty modes, but trying to hold on to more than one or maybe two city states is generally beyond me.
We've been driving around...
Having apparently learnt nothing from losing the eastern half of their empire, the Sumerians have sent a Settler unit (in it's fancy campervan) out to rebuild on our borders again. I'm not very keen for that, but unfortunately modern Settlers have better movement skills, so my previous herding tricks don't seem to be working. I could capture the Settler, I suppose, but war with the already crippled Gilgamesh doesn't really seem worthwhile at this point.
Don't tempt us, Pedro
I did get a notification for the possibility of a war against a more attractive opponent, though. Our technological advantage over the Brazilians has opened up the possibility of declaring a Colonial War against Pedro, and while I'm not in a position to explore this avenue further right now, since all our units are still on the western front, taking out the Brazilians would not only gain us some excellent looking cities in the North but also prevent the never-ending flood of missionaries getting in the way of converting the world to the wonders of Buddhism.
The Walrus did beseech
All this talk of war has gotten Teddy all upset, though, and he's decided to try to exhort a little cash. Since this is a pretty small amount of money for us and because I'm generally a friendly guy, I was a little tempted, but the United States has a comically small army so they really have no way to back up their threats, even if they are currently leading the world technologically. We might end up having to gun Teddy down in order to win an eventual scientific victory, so I'm content to let him be upset with us in the hopes that he eventually declares a war that can't he's got no hopes of winning.
Burning out a fuse up here alone
With the development of Rocketry we can start building our three Spaceports in order to start constructing the Mars Colony that we need to establish in order to win ourselves a scientific victory. I start up the first in Stoke-on-Trent immediately under the careful eyes of the boffins at Oxford University, but spaceports require a truly insane amount of production for a city that's not exactly an industrial powerhouse. I also purchase a worker to try to grind a little more production out of the hexes around the city in order to speed up the process a little bit, but as it is it might be my turn again before we see the first space flight out of Stoke.
All the decent campsites have already been taken
Having failed to block that Sumerian settler, I eventually settle (heh) for camping the hexes that would have provided it a viable location. Guess you're going to have to look elsewhere if you want to grow, Gilgamesh!
Hong Kong looming out of the mist
Finishing off the Natural History civic gave us the extra envoys we needed to gain suzerainity of Yerevan, but just as I was getting ready to celebrate being overlord of the whole Earth, Yerevan's superior map knowledge revealed the previously unknown city State of Hong Kong nestled between Teddy Roosevelt and Gilgamesh. How they managed to keep it from us for so long I'm not exactly sure, but we are going to have to work a little harder if we're going to tick of that goal of being the undisputed diplomatic masters of the universe.
The site of one of the ancient battles of the fabled Galloping Arrows?
Natural History also gives us access to the Antiquity sites, one of my favourite aspects of Civ VI and a key part of every successful cultural victory that I've ever managed. Since Victoria has a bonus for Archeology making her museums insanely powerful this could be a pretty good route for us to go down, but the investment of production into museums and archeologists could be a tough ask when our resources are already committed to the Space Race.

I guess I'll find out if we picked one or the other or decided to try for both next time I get made Prime Minister. For now, it's over to the Rambling Redshirt once again.

Friday, 10 July 2020

Board Report - Ticket to Ride: Stay at Home



When we first entered this lockdown, I had some vague ambitions that it might be a new renaissance for board games in our family and to brush a little dust off of our games cupboard. While this has been true for me, with the chance to rejoin my old college board game night as it went digital, it hasn't been all that I'd initially hoped when it comes to two-player board games over a physical table, as my time together with Mrs. Owl mostly having been devoted to educating her about early 2000's serial drama television and other important screen-based pursuits instead of staring at pieces of cardboard.

I did, however, get the opportunity to make myself a copy of the pandemic-themed print-and-play release of the Ticket to Ride: Stay at Home, expansion, in which up to four family members attempt to complete routes around their own house (the idea of a game that is fundamentally about travel being subverted like this makes me giggle), and after low-level badgering over a period of weeks Mrs. Owl eventually agreed to play it with me.

In TtR:SaH, each player gets 32 trains (just less than 3/4 of a full size TTR game), then picks one of four characters and gets a random two of that character's special tickets as well as a selection of two of the general shorter tickets that will make up the deck during the game (as usual, they can pick and choose which they keep as long as they keep some). This means that players who've studied the cards (maybe while cutting them out) or who have played on this map a couple of times will have a pretty good (but not certain) idea of the general area where the other players will be intending to play depending on their role.



This aspect has loomed large in the online conversation about this game, since the featured family is a pretty typical nuclear family, with a mother that cooks and decorates, a father who likes board games, a girl who dresses up as a fairy princess and a boy who likes trains, and given the board games community's poor track record in the area, a game reinforcing this much WASPy heteronormativity feels pretty on the nose for a 2020 release. That was my first reaction too, but as I've thought about it I've adjusted my headcannon into believing that rather than being intended as a stereotypical average family that the featured player characters are actually based on the game designer Adrien Martinot's actual family. This is based on some pretty flimsy evidence, like the cat being called 'Rouky' being weirdly specific and the Dad character looking vaguely like Martinot himself if you squint, and I have no idea if he has a family at all, but I prefer this interpretation, so I'm just going to run with it for now.

The other significant change is the addition of starred multi-coloured 'Family Routes', a number of longer, relatively central special routes that can only be filled one train at a time and can be shared cooperatively between all the players that contribute to them. These routes definitely slow down the game a little, as a single route can take many turns to complete, but they do add an interesting element of getting along together that seems very thematic. In the two player game they were pretty underutilised, since I built a lot of them while Mrs. Owl mostly did her own thing in the corner. With more players with overlapping routes (I suspect this game will be at it's stressful best with four) it feels like they might have a little potential, though testing that theory is going to have to wait until we can have friends over to play again.


Even with that slight slow-down, the game was over much more quickly that either of us anticipated, as we'd both taken extra tickets part way through the game that we ended up well-short of being able to complete and had to take negative points for (I guess we're just both wired on some deep psychological level for a full-length TtR game), leaving us both feeling a little bewildered and wishing it were a little longer. When the dust settled and the points were counted (as TtR traditionalists, we only ever count TtR points at the end) we both ended up with 70 points and an equal number of completed routes, so we had to settle for a tied game. We'll have to have a rematch soon to settle the question of which of us is the best player, but I guess it'll have to wait at least until the end of series 2 of Grey's Anatomy, at least.

If you think this looks interesting, or you want to play any other print-and-play games that have been released during the pandemic, check out this handy list over at Board Game Geek. I've already downloaded the Pandemic: Hot Spot variant to try some times, as though we don't own the base game we've both played and enjoyed Pandemic games before and you can apparently play it with any old pieces. And besides, it's a pandemic, after all, not playing Pandemic at all during all this time inside it would just feel wrong.

Saturday, 20 June 2020

Long Live the Queen! Turns 211-220

It's been a while since we checked in on our communal game of Civilization VI, but turn 210 has rolled around so it's time for us to revisit the British Empire for the government of UnwiseOwl the third, Prime Minister to her Eternal Majesty Queen Victoria following the tenure of Krikket. 4 of the 5 black city states on the map swear fealty to the Union Flag, but we're quickly running out of any usable space for expansion.
Since our last term, both the Babylonians and the Egyptians have built new cities inside lands that I would have preferred to remain firmly under the control of Her Majesty. Gilgamesh has another Settler eyeing up the river to the west of Stoke-Upon-Trent, so when diplomatic efforts to stop him settling fail, I decide to rush build a settler of my own and send the military out to slow him down a little. If we get lucky, maybe we can beat him to the punch.

We also begin cultural development into Humanism, which should give us the ability to build museums for a much needed culture and tourism boost. We're ahead by almost all the other measures, so improving our cultural output should pretty much guarantee that we can't lose this game.
There's a lot of unexplored area out past the Eastern edges of our empire near the newly settled city of Sheffield, so I embark the unused military units into the ocean to go for a little bit of a swim and scout around. The only military threat anywhere near by is Pedro, and I figure he's unlikely to mess with us again any time soon. We could actually build a navy out here once we get the infrastructure built up in Sheffield, but that's not likely to happen any time soon, and I'm not expecting to find that many major landmasses out there anyways.
Gilgamesh isn't a big fan of my settler shepherding strategy, but given that our military is more than twice the size of his I'm pretty confident that he's not going to go to war with us about it. He seems very unsettled about our forces on his borders at the moment, and looking at this fearsome army massing just here I can't say that I blame him.
Poor Pedro wants in on the settling, but sadly for him he's a little boxed in up in his northeastern peninsula, and I'm not willing to give him give him an inch for expansion or for his military, scant as it is, by granting free passage through our territory for a paltry 6 gold pieces.
Having just researched Military Science I successfully settle the city of Plymouth, gaining a free Redcoat unit and and forcing Gilgamesh back to Ur; He's going to have to find somewhere else to build his cities. Since he rudely insisted on expansion earlier, I'm not willing to promise him that we're not going to expand further either. I feel a little bad about upsetting him, since he's one of my favourite Civ leaders (I just want to bury my hands in that fabulous beard!), but friendship has to work both ways. 

I can't say I was particularly interested in either of the potential scientific prospects, but I decide to investigate Economics. I've also started work on Oxford University in Stoke. If we complete it it'll give us a huge science boost, but it's going to be slow work.
To help with the wonder building, I begin recruitment of a few more traders. I hope to transfer control of them to Stoke in order to increase the production output there to allow the builders to hire a few more workers finish building Oxford a little faster. I also notice a single potential city building hex to the the northwest of Birmingham, and with Gilgamesh and Cleopatra both with settlers on the prowl look to secure it for the realm. It's not an amazing spot for a city, but I'd much rather put a British city there than let our neighbours expand, so I'm going to leave this knight here until we can scratch a settling party together.
One of the major developments since my last tenure has been the development of English Buddhism, so I do my part for the faith and deploy a couple of Apostles. Both of them have neat upgrades for converting cities in foreign civilisations, so I've sent them off to spread the good news in Egypt. I thought about sending them after Pedro, but since he has a religion already and is likely to put up a bit of fight over it, I thought it might be easier to convince the heathens.

Just like that, my term in office has come to an end. Feels like at least bit a little more this time around, but at this point I'm starting to get the impression that there isn't that much that could stop the English steamroller now that it's gotten up steam. The Rambling Redshirt is the head of the incoming government, and can find the save file here.

Thursday, 18 June 2020

USA Today Crossword - June 18th 2020

Island where Queen Lilioukalani was born / City name in Texas and Ukraine / Sound of rushing wind / Comedian Poundstone / Genre of the song "Duke of Earl" / Hughes who wrote "I, Too" / Blanket statement's lack

Constructor: Evan Kalish

Difficulty: A little on the easy side. It only took me two sweeps of the grid to solve in my morning semi-catatonic state. (7:46)

Theme: JUST MY TYPE - The first words of the three theme anwers give the name of a common typeface.
  • TIME'S A-WASTING (20A: "Let's get moving!")
  • NEW MANAGEMENT (36A: Different ownership)
  • ROMAN NUMERALS (60A: Something popes and Super Bowls have in common)
I dunno how many folks are solving crosswords in serif fonts (even the New Yorker uses something simple and understated for the grid, though their clues are written in their distinctive typeface), but as a bit of a fan of a good embellishment myself, I'm all for the idea of this theme, even if I have small quibbles with each of the theme answers. And yes, this is a blog about the minuitae of crossword puzzles, so of course I'm going to share them.

Having TIMES as one word in the answer rather than cheating it over two words ala TIME SIGNATURE was a nice touch, but the answer having an apostrophe when the theme doesn't want one just makes me feel a little squicky. I can't think of a good replacement with TIMES TABLES and TIMES SQUARE both being a little short, though.

I'm also not convinced that different owners always mean NEW MANAGEMENT. Don't get me wrong, it was a gimme of an answer, but it lacks a certain degree of precision.

Last and almost certainly least, though I enjoyed the mental image of elderly pontiffs in crash helmets and body armour lining up on the gridiron, I feel compelled as a pope fanboy to mention that by my count 44 of the 266 Popes up to this point, including the incumbent, don't have Roman numerals in their names. 

That little rant out of the way, this was a pleasant grid without that much spoor. Sure, there's PSST and PFFT, the ever-present APP and BAA, but none of them are in places where they cause a problem. I continue to be uncomfortable with IDED (identificationed? Identity Documented?) but have to admit that as little as I like it I would like IDD even less. The larger down answers like DOOWOP, SMUDGE , NOODLE, NUANCE, LANGSTON are all good solid fill, very gettable but not the sort of thing you see every day, so overall the puzzle gave me fresh vibes, which is all one can really ask for. Did you know EARTHA Kitt was Batwoman for a while? I didn't.

Today I learned: Zakat (almsgiving) is one of the pillars of ISLAM. Easy enough clue given the context, Islam famously has pillars, but I certainly can't name any of them other than the always crossword-ready HAJJ.
There are five principles that should be followed when giving the zakāt:
  • The giver must declare to God his intention to give the zakāt.
  • The zakāt must be paid on the day that it is due.
  • After the offering, the payer must not exaggerate on spending his money more than usual means.
  • Payment must be in kind. This means if one is wealthy then he or she needs to pay a portion of their income. If a person does not have much money, then they should compensate for it in different ways, such as good deeds and good behavior toward others.
  • The zakāt must be distributed in the community from which it was taken. (wikipedia)
Word of the Day: EMPORIUM (40D: Big store). I generally think of an Emporium as a small store with an intense sort of focus, Crazy Dave's Kitchen Lighting Emporium, or Marvels of Parquetry Emporium, or something like that, but I guess this is just another case of the dictionary in my head being out of step with the dictionary the rest of the world is using.

Shout-out to WHOOSH, though. It's just a fun word.


Wednesday, 17 June 2020

USA Today Crossword - June 17th 2020


When this appeared in my feed last week I was truly tempted to pick up my keyboard and go to work, but I figured that it was pretty likely that someone a little more qualified would leap to the challenge. Rex Parker (as well as being an old internet acquaintance via the spirital blogmother) is the king of angry crossword twitter and I figured his royal seal of approval would be all it would take to get a regular USA Today crossword blog up and running. As if I didn't spend enough time thinking a out crossword every day as it is.

Sadly, a week of enjoyable USA Today crosswords later and I haven't seen any evidence of a new blog appearing just yet, so in the meantime thought it might be fun to try imitating Rex's style for a little while here on the Leaflocker and share my enjoyment of the puzzle that has recently become a staple of my days in quarantine.

<--->

Yes, I'm hot in this" garment / Island whose capital is Oranjestad / Character often said to have been based on Bass Reeves / Tamal wrappers / Company with a duck mascot / "What was I thinking?"

Constructor: Zhouqin Burnikel

Difficulty: I've only been doing this puzzle for a few weeks, so it's hard to say how difficult this one was compared to usual. I'd say it's in the mid-Tuesday NYT range, which is about right for the sort of thing I've come to expect from the USA Today most of the time, and the 8:44 I took is also pretty typical for me for a puzzle completed with my clumsy thumbs.

Theme: WOLF PACK - First word of each of the three theme entries start a phrase completed with the word 'wolf'
  • LONE RANGER (16A: Character often said to have been based on Bass Reeves)
  • TEEN CHOICE AWARD (36A: One of 28 won by One Direction)
  • GRAY MATTER (60A: Brains)
Sure, three theme answers doesn't feel like a lot for a puzzle without a revealer, but I've gone over the puzzle twice, and unless false wolf and cheap wolf are phrases this is what we've got. They're all definitely wolves and as a nice bonus they triggered flashbacks to a certain Michael J Fox movie that seemed to be constantly being played on Australian TV during my childhood in the '90s, so...thanks I guess?

I didn't notice the theme at all during the solve, but I did notice that the keystone One Direction clue was accompanied by a LIAM at 46 down, so I was expecting to find the names of the rest of those early-teens heartthrobs as an easter egg, but was sadly disappointed that in a grid with a LOU and a LOIS there doesn't seem to be a LOUIS hiding anywhere. If this wasn't going to be five-year-late OneD tribute puzzle, then why not use someone more current, like Taylor Swift, who has almost as many wins, or BTS, who won some awards in 2019?

That minor quibble aside, the grid was full of the good stuff that we've come to expect from the Agard-edited USA Today puzzle: Easy fill that doesn't require two many second guesses (I had START instead of RESET for a while) but avoiding a lot of the usual crosswordese dross even if there was an OWIE or two along the way, with a decent chance of the solver learning something along the way. I'd never met Yes, I'm Hot in This or Oranjestad, but they both seem like things to know about.

Clunkers: I'm not a big fan of AH I SEE, but the crossings were all pretty straight forward, so that's all good. As a non-Usonian I tend to trip up a little on brandnames, too, but since EARLE seemed inevitable AFLAC came together nicely, and a few years of buying the grape juice for communion meant that WELCHS was a gimme. Some things just don't change even on the other side of the Atlantic, it seems.

Word of the Day: SCOOTED (25A: Slid while seated) Simple, elegant, and could never be anything other than SCOOTED. Just the word itself brings back happy memories of cafeterias and camps back in the days when we spent time in the same place as other people.

There should probably be a picture or video clip or something, but I'm not going to subject you all to the highlight of 80's cinema that was Teen Wolf and my reference library of music leaves a little to be desired. So uh....


Tuesday, 19 May 2020

Getting Cheapass in Tabletop Simulator

My Monday night online board games night has been one of the triumvirate of touchstones that I build my week around over this quarantine period, along with the weekly staff meeting and the daily crossword-solving conference call. I haven't posted about it for the last few weeks because there hasn't been all that much to say, but I really can't overstate how much I look forward to it and will miss it when we all eventually go back to our normal lives.

This week we tried out in implementation of Veritas that I made a few weeks ago for Tabletop Simulator. Veritas was one of the games that Cheapass Games made when they came out of their hibernation at the start of the 2010's. It was made with the old-school Cheapass gimmick philosophy, that game pieces are pretty much all interchangeable so they're not going to ship them in the box, but came with a slightly higher production value than the earlier entries in the series (colour printing and all). Veritas is a neat little game and it's still available for tenbux at cheapass.com, but it's basically unknown (only just squeezing into the top 10000 games on BGG at the time of writing, and with five plays recorded in the last four years I'm the equal-second-most frequent player of the game that logs their games on the site). I think the reasons for this are that it came during a huge growth period in board games, when Cheapass just didn't have the reach or the brand recognition that they once did, and because the 'standard' pieces that it required were actually a little obscure, as it needed about 40 stackable 20-30mm diameter discs for each player. If the pieces had come in the box and they'd just charged a little more for it, maybe it would have done better. But then it wouldn't have been Cheapass enough, I guess.



A few years back I painted a set of British 2p coins to use as my truth tokens, and though they could do with another coat of paint and then a little varnish to seal them or something and the yellow went a very unappealing greenish colour when it dried, they fit the purpose very well (and make a very satisfying clunk when you drop them on the table). I was expecting to be able to link to the previous post that I've written about that set at this point, but it seems like I've never written a post about it before, just mentioned in passing back in 2016 that I should probably get around to it. Good work, there, Mr. Owl. 

Given the lack of popularity of the game, maybe it's not surprising that there's not already a Tabletop Simulator version of it. A dedicated soul has made TS versions of many of the older Cheapass games here, but since Veritas occupies the ambiguous middle ground between Freetown and Expensiveburg I guess it doesn't fit into that category. My implementation is a little quick and dirty at the moment, but I think I'll go ahead and fired off a request for permission to publish it just in case, and if James Ernest or who whoever owns the right to the game since Cheapass' acquisition by Greater Than Games last year is willing to give permission, spend a little time improving the art assets and as many quality of life changes as I can without having to learn how to do any actual programming before sticking it up on the Steam Workshop for others to hopefully discover and enjoy this unappreciated diamond in the rough.


It's my first attempt at making something for TS, and while it's pretty clear that I haven't quite gotten the physics to work right, I was pretty pleased about how it turned out. We were able to sit down with four players and play out a painless game via screen-share in a little less than an hour, which is a comparable time to playing it in person, the game hit all the usual high notes of a game of Veritas done right, and everyone (winners and abject losers like myself) had a good time, which is always a bit of a relief when I introduce something new to the group. I have a couple of little tweaks to get to after this playtest, but overall I was very pleased with how it turned out. 

Not pleased enough to consider learning lua to actually program some smarts into the implementation, but pleased nevertheless.